Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.1.1f1
Issue ID
951333
Regression
No
streamingAssetsPath is not relative to UnityLoader.js
-e: Application.streamingAssetsPath is relative to the html index file loading the webgl player instead of the "UnityLoader.js" script, meaning you can't load streaming assets with the webgl player on any page not in the specific spot in the build folder that Unity puts the inex.html file in.
-repro:
--open attached project
--put the example folder on a server
--start the /index.html
--NOTICE that the streamingAssetPath relative the UnityLoader is wrong
--start the /Build/index-relative.html
--NOTICE that the streamingAssetPath relative the UnityLoader is correct
-proposed user solution:
"Example/Build/Build/RelativePathExample.js" shows how to build the streaming assets path relative to the "UnityLoader.js" file rather than the index.html file using "document.currentScript.src".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
anastrophe
May 01, 2018 08:49
how was this fixed?