Search Issue Tracker
Breakpoints do not trigger in monodevelop
To reproduce:1) Create a script with the following code. Note the Debug.Log is commented out. ```using UnityEngine;public class Test... Read more
[Mono Runtime Upgrade] Android and Documentation installation fails on W...
1. What happened'Android' and 'Documentation' installation fails on Windows 10. 2. How we can reproduce it using the example you att... Read more
[UI] Intensity parameter of Light component is repeated twice in the Ins...
Steps to reproduce:1. Open attached project2. Select "Directional Light" in the Hierarchy3. Look at "Light" component in the Inspect... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce:1. Open attached project;2. Open "testScene";3. Enable Frame Debug. Expected result: mesh is being drawn once when cust... Read more
[Terrain] Smoothness slider is missing in Texture Paint Settings
To reproduce:1) Create new project2) Add a terrain3) Select it4) Click 'Paint Texture' in Terrain's Component (middle button out of ... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
Color Picker works oddly when using Windows Basic Theme
How to reproduce: 1. Make sure Windows Basic Theme is selected2. Open attached project "865344-repro.zip"3. Try to change Material c... Read more
Sprite changes in play mode when using [TIGHT] texture packing and high ...
Reproduction steps:1. Open project attached (SpriteMeshBreaksWhenPacked.zip)2. Open scene Main3. Press play. Expected result: All th... Read more
Unity 5.5 unable to connect to cache server
To reproduce:1) Create new project2) Open Edit -> Preferences -> Cache Server3) Change mode to "Remote" and Port to anything e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used