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Two Visual Studio Code windows are opened when opening C# Project or script
How to reproduce:1. Open a new Unity project2. In "Edit/ Preferences/ External Tools/ External Script Editor", select "Visual Studio... Read more
[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produc...
How to reproduce:1. Create an empty project2. Switch platform to Android3. Delete Analytics Package (as this package causes other bu... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window enable 'Auto Generate'... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we can... Read more
[Windows] Game window jumps to the top left corner when switching to the...
How to reproduce:1. Open the attached "TestFor1067817.zip" project2. Build And Run in a windowed mode3. Click the "switch fullscreen... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This wi... Read more
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce: 1. Open the attached project (BuildMyCityClean.zip)2. Build and Run the project for Android3. In the build, observe fl... Read more
[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...
Steps to reproduce:1. Open attached project "Example navMesh bug.zip"2. Build Scene "AndyBugExample" for Windows x86 (choose x86 fro... Read more
[tvOS] [Metal] Anti Aliasing enabled causes error and black screen on tv...
Reproduction steps:1. Open attached project "New Unity Project.zip";2. Make sure that 'Anti Aliasing' is on in Quality Settings;3. M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open