Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a7
Issue ID
1067945
Regression
Yes
[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produce 'libunity.so'" when Strip Engine Code is enabled
How to reproduce:
1. Create an empty project
2. Switch platform to Android
3. Delete Analytics Package (as this package causes other building issues)
4. Switch Scripting Backend from Mono to IL2CPP
5. Make sure that Strip Engine Code is enabled
Result: Build fails with an error CommandInvokationFailure: Failed to produce 'libunity.so'.
Reproducible: 2018.3.0a7, 2018.3.0a8
Not reproducible: 2018.3.0a6
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
chgeorgiadis
Dec 06, 2019 09:28
Also worked for me 2019.1.14
Riddhesh
Aug 21, 2019 21:02
Try unchecking 'Strip engine code' in player settings & then build. It worked for me.