Search Issue Tracker
Fixed in 2017.4.0
Fixed in 2017.4.X, 2018.3.X
Votes
0
Found in
2018.2.1f1
Issue ID
1067817
Regression
No
[Windows] Game window jumps to the top left corner when switching to the windowed mode
How to reproduce:
1. Open the attached "TestFor1067817.zip" project
2. Build And Run in a windowed mode
3. Click the "switch fullscreen" button twice
4. Notice that the Game window was repositioned to the top left corner
Expected result: Game in windowed mode is positioned according to the last windowed state
Actual result: Game in windowed mode is positioned in the top left corner
Reproducible with: 2017.1.5f1, 2017.2.3p3, 2017.4.9f1, 2018.1.9f1, 2018.2.2f1, 2018.3.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2017.4.0):
fixed in 2017.4.30f1, 2018.3.3f1, 2019.1.0a13