Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1067913
Regression
No
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This will happen even when the number of scenes involved in the bake doesn't change. This is a problem for teams that use perforce and have exclusive check out turned on for scene files. Prevents a build machine from checking in bake lighting results and results in broken light bakes. Really big productivity issue for any team baking lighting and using perforce.
I "think" the following code in WriteLightingDataAssetJob.cpp on line 211,
// Get rid of existing LightingDataAssets
if (m_OnDemandBake)
LightingDataAsset::DestroyLightingDataForLoadedScenes(false);
maybe the cause of this. Don't think it's guaranteed for the lightingDataAsset to be assigned the same instance Id after deletion.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment