Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a8
Issue ID
1068004
Regression
No
[ReflectionProbes] Probe data is not cleared when clearing baked data after disabling auto-bake
Steps to repro:
1. Download attached project and 'SimpleReflectionprobeTest1' scene;
2. In the Lighting window enable 'Auto Generate' checkbox;
3. Wait until the lighting and reflections are baked;
4. In the Lighting window disable 'Auto Generate' checkbox;
5. In the Lighting window expand the dropdown list on the right side of 'Generate Lighting';
6. Click 'Clear Baked Data' window;
7. Observe the reflections.
Expected result:
The sphere in the center is black and doesn't reflect the scene.
Actual result:
The sphere in the center has reflections of scene rendered on it. See attached video.
Notes:
- Reproducible in 2018.3.0a8, 2018.2.2f1, 2018.1.9f1;
- Reproducible on both Windows 10 and OSX 10.13.6;
- The issue is not reproducible after going into play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause