Search Issue Tracker
[Mobile] Error "A script behaviour has a different serialization layout ...
Steps to reproduce: 1. Download the attached project 2. Switch platform to iOS 3. Add "Scenes/bootstrap" as 0th scene and "Scenes/ma... Read more
[Mobile Vulkan Mali] Meshes are not rendered in Android Player on Samsun...
Prerequisites: Samsung Galaxy S7 Edge device with ARM Mali GPU. Steps to repro: 1. Open attached project and 'TestScene' scene; 2.... Read more
[NavMesh] Tool tips are missing for NavMesh Agent
All tooltips are missing for the navmesh agent component Steps to Repo: 1. Create an empty game object > Add Nave mesh agent compon... Read more
[Line/Trail/Particle Renderer] Crash using line/trail/particle renderers...
Repro steps: 1. Open Scene1 from the attached project (SRP.zip). 2. Enable the Line Renderer in the scene. 3. Unity crashes --- If U... Read more
[3D Rotation] Velocity align along with 3D start rotation and transform ...
Repro steps: 1. Open Scene1 from the attached project. 2. If it's not already previewing, select Pulse Effect in the hierarchy to m... Read more
Unity crashes at Scripting::ScriptingWrapperFor when Collider is passed ...
How to reproduce: 1. Download repro.zip 2. Open "sss" scene 3. Enter play mode 4. Unity crashes when two game objects collide Resu... Read more
A crash on (mono-2.0-bdwgc) common_call_trampoline after loading in-game...
How to reproduce: 1. Open the attached project 2. Open the "GameScene" scene 3. Disable the "GameSettings" game object 4. Enter Play... Read more
[Android] Build fails, when texture is attached to only one layer in ada...
How to reproduce: 1. Open the attached project 2. Go to Player Settings and expand Icon section 3. Notice that under Adaptive Icons ... Read more
[Tilemap] ColliderType.Grid collider has wrong pivot point
How to reproduce: 1. Download attached project file and open "GridColliderTest" Scene 2. Open Tile Palette window and select tile wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template