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SystemInfo.deviceUniqueIdentifier changes for each connected network
-e: The value of SystemInfo.deviceUniqueIdentifier on Linux is not consistent; it seems to be dependent on which network you connect... Read more
Sprite name can be set to empty in SpriteEditor
Create a new sprite in Sprite EditorSet name to empty Read more
[MixedMode] Combination of realtime and baked lights produces staircase ...
Combination of realtime and baked light produces artifacts at certain light angles 1. Open scene 1 in the attached prj2. Wait for ba... Read more
[iOS] View not rendered if app is launched when device is in landscape o...
To Reproduce: 1. Create a new project, add a cube to the scene & build it (or use the attached project). 2. Make sure the device... Read more
[StreamingAssets] Files in the StreamingAssets folder are imported into ...
Steps to reproduce: 1. Open any project2. Create a "StreamingAssets" folder under Assets3. View the folder in Finder/Explorer4. Past... Read more
Calling SetColor or SetAlpha on the CanvasRenderers of the toggle's chil...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. There is a script attached on toggle gameobject which:-Set... Read more
[Translate Handle] When having parent gameobject with negative scale, it...
To reproduce this bug: 1. Open the attached project2. Open 'Demo.Unity'3 It has:-Empty gameobject with negative x scale (-1)-Another... Read more
WWW returns incorrect HTTP status 100 when POST data is relatively large
To Reproduce: 1. Run /Assets/WebPlayerTemplates/server.js (in the attached project) using node.js. 2. Open the project attached to t... Read more
[WWW] [iOS] [Android] Status and other keys missing from WWW.responseHea...
To Reproduce: 1. Play the attached project in editor & click "Header test", notice the printed out responseHeaders. 2. Deploy th... Read more
64bit OSX: uberstrike crashes on trying to join server
-e: see title, works well in 32bit 4.5 runtime -tested and crashed on: osx 10.10, FF34, Chrome39 -repro--install 64bit osx plugin--s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used