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[macOS] Double tapping F to "Lock View to Selected" moves the Camera whe...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Move the mouse to the Scene View and select the Cube4. Tap F on th... Read more
Can't change Particle System properties through scripts
Reproduction steps: 1. Open "MinimalRepro" project2. Open "MapEditor" scene3. Enter Play Mode4. Select "Precipitation Particle Syste... Read more
Using "using static" in a namespace MonoBehaviour type will break the pa...
To reproduce: 1. Download attached project "UsingStaticMonoBehaviourRepro.zip" and open in Unity2. Inspect "MonoBehaviourWithUsingSt... Read more
"NetworkManager.StopClient()" results in confusing "ServerDisconnected d...
Reproduction steps: 1. Open "MinimalRepro" project2. Build the Player with "Development Build" enabled3. Launch two instances of the... Read more
[Mac Standalone] After set the width and height to be 0, Player quits th...
When the Player width and height are set to 0 during runtime, the Player quits and a crash happens a bit later. Repro:1. Launch Edit... Read more
GearVR combinedTrigger input axis does not function correctly
Steps to Reproduce:- Open the attached project in Unity Editor 2018.3.0a8+- Deploy the single scene to a GearVR device- Set the cont... Read more
[Improved Prefabs] Editor crashes while deleting a GameObjectin OnWillSa...
This scenario was fixed in 5.6x with old prefab system (case 829453, https://fogbugz.unity3d.com/f/cases/829453/)It appears again in... Read more
[Android] Normal Map from Substance Asset is not correct when it is set ...
To reproduce:1. Open attached project2. Switch between build platforms PC and Android3. Notice the difference Actual result: In Andr... Read more
Animator component properties are animatable and create errors
Animator component properties should not be animatable, but they are.(Animator, Apply Root Motion, Update Mode, Culling Mode) ...the... Read more
Missing spaces around classnames wont allow scripts to be attached
Example code showing the issue:using UnityEngine; namespace MyGame{public class Player: MonoBehaviour{public float Health;}} Works w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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