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profiler: channel/group sorting mismatch with indicators/options
-e: the arrow indicators in the various tabs of the audio profiler don't always match the actual sorting -repro--open test scene of ... Read more
Missing tool tips or tool tips that have very little explanation
Audio Mixer - some features are missing tool tips and some tool tips have no proper explanation - please see below: - "Bus" has no t... Read more
OnClick() area doesnt recheck functions, after changing script, and then...
OnClick() area doesn't recheck functions, after changing script 2) How can we reproduce it using the example you attached Please see... Read more
Undo does not work for duplicating Audio Groups
Undo does not work when duplicating Audio Groups. To reproduce:- Open attached project and launch "Ambience" mixer- Select an Audio ... Read more
Text not visible with iOS 8.2 beta
Text using system fonts renders fine with iOS 8.0.2 is not visible in iOS 8.2b1. Read more
[CanvasGroup] CanvasGroup properties reset when disabled/re-enabled
To reproduce this issue: 1. Open the attached project2. Open 'CanvasGroupBug' scene3. Select 'TestPanel' ( Canvas->TestPanel ) ob... Read more
[Texture] When changing texture values at runtime, they keep changed unt...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. It has a texture which changes to red on clicking4. Play t... Read more
[Asset Import] Referenced cubemap causes editor to throw errors on platf...
1. Download attached project2. Open Doll scene.3. Switch platform from Standalone to iOS or Android or vice versa. Error will be rep... Read more
[Navmesh] Adding new obstacles causes whole navmesh to recompute
Steps to repro:1. Open the attached project and the scene2. The scene has some navmesh agents and falling objects which cause the na... Read more
[Caching] Canceling WWW.LoadFromCacheOrDownload with WWW.Dispose() puts ...
Steps to repro:1. Open the project and the scene2. Build it to android platform3. Run it, observe that Caching.IsVersionCached(url, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc