Search Issue Tracker
Fixed in 5.3.3
Votes
8
Found in
5.0.0b14
Issue ID
650870
Regression
Yes
[Asset Import] Referenced cubemap causes editor to throw errors on platform change
1. Download attached project
2. Open Doll scene.
3. Switch platform from Standalone to iOS or Android or vice versa. Error will be reported to console:
Failed to create cubemap because it is too large for the GPU.
Max cubemap size supported by hardware: 512
Cubemap size: 1024
Possible solutions include enabling mip mapping on the cubemap or reducing cubemap resolution.
Clicking on error does not lead to faulty cubemap. Overriding its size does not help to remove the error.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment