Search Issue Tracker
Fixed in 5.3.3
Votes
8
Found in
5.0.0b14
Issue ID
650870
Regression
Yes
[Asset Import] Referenced cubemap causes editor to throw errors on platform change
1. Download attached project
2. Open Doll scene.
3. Switch platform from Standalone to iOS or Android or vice versa. Error will be reported to console:
Failed to create cubemap because it is too large for the GPU.
Max cubemap size supported by hardware: 512
Cubemap size: 1024
Possible solutions include enabling mip mapping on the cubemap or reducing cubemap resolution.
Clicking on error does not lead to faulty cubemap. Overriding its size does not help to remove the error.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment