Search Issue Tracker
By Design
Votes
1
Found in
5.0.0b14
Issue ID
650696
Regression
No
[Navmesh] Adding new obstacles causes whole navmesh to recompute
Steps to repro:
1. Open the attached project and the scene
2. The scene has some navmesh agents and falling objects which cause the navmesh to recompute
3. Press play and let it run a bit
4. Observe how red capsules movement start to freeze a bit each time navmesh recomputes.
Actual behavior: nav engine recalculates the entire navmesh each time a carver is added to the scene
Expected behavior: it would recalculate only newly added carvers
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment