Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.5.5f1
Issue ID
650698
Regression
No
Text not visible with iOS 8.2 beta
Text using system fonts renders fine with iOS 8.0.2 is not visible in iOS 8.2b1.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
daveratters
Apr 08, 2015 12:47
Sorry - false alarm - does work now
daveratters
Apr 07, 2015 13:39
Have upgraded to 4.6.3f1 and rebuilt - the text is still missing. We are using a ttf set called Orbitron. They are in the Assets/Font folder and they are imported as dynamic.
All text is missing, even numbers (which is mostly what we use text for in our app) - the other missing text is in the terms and conditions, all of which is missing - these use no special unicode ids.
So this issue is not fixed.
Richard Coen
Mar 12, 2015 16:06
Is there any work around for 4.3? We currently can't update to 4.6 as this requires us to rebuild all our asset bundles.