Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.0f2
Issue ID
650112
Regression
No
[Texture] When changing texture values at runtime, they keep changed until reimported
To reproduce this bug:
1. Open the attached project
2. Open 'test' scene
3. It has a texture which changes to red on clicking
4. Play the scene
5.Left click with the mouse button.
6. See the texture turning to red
7. Stop playing
8. The original texture has remained red
9. Select texture in the project view ('dirt')
10. Right click and select 'reimport'
11. Now it looks as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment