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OnClick() area doesnt recheck functions, after changing script, and then gives Exeption



OnClick() area doesn't recheck functions, after changing script

2) How can we reproduce it using the example you attached

Please see attached video

1 Create new project
2 Add Menu->GameObject->UI->Button
3 Assign script with public function to any GameObject

public void Test1(string text)
Debug.Log ("Test1: " text);

4 Add this function to OnClick() event using UI (in Inspector)
5 Change function to
public int Test1(string text)
Debug.Log ("Test1: " text);
return 0;
Actual result: the function is still assigned in Inspector, but is not available anymore to choose

Question: Should it be reset to No Function or throw warning after script reload?

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