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[Transform] Motion Vectors no longer updated when transform set via script
Motion vector texture is not updated when an objects transform is set via script. This seems to be a regression from our transform r... Read more
[UNET] Network Lobby Example crashes when clicking Back in Standalone Pl...
Reproduction Steps:1. Open attached project.2. Open "Lobby" scene.3. Enter Play mode.4. Create a game.5. Open attached Standalone Pl... Read more
NullReferenceException when deleting Native plugin
Reproduction steps:1. Open the attached project2. Find a native plugin (eg. Plugins/UWP/ARM/NativePlugin.dll)3. Delete a Native Plug... Read more
[Editor] Normal map gives artefacts on Mobile platforms
Steps to reproduce:1) Download attached project 'SubstanceBug.zip' and open in Unity2) Make sure platform is set to Android/iOS(in B... Read more
Reducing camera's near clipping plane reduces its effective far clipping...
To reproduce:1. Create a new scene2. Add a sphere, set the sphere's scale to (99000,99000,99000), and set its z position to 222000.3... Read more
RenderType based on TreeTransparentCutout causes Z-fighting behavior on ...
Reproduction Steps:1. Open attached project.2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> Z... Read more
BC7 texture compression fails on sprite atlas (Alpha issues).
To reproduce: 1. Open the test scene. Note: Sprites from atlas are represented as expected. 2. Enter play mode. Note: Sprites get di... Read more
In the Unity Editor Update Check window the information about the new ve...
Reproduction steps:1. Create the new project with 5.3.5f1 version;2. Go to Help -> Check for Updates;3. In the opened window clic... Read more
Editor crashes when accessing not declared vertex data
Steps to reproduce:1. Download ReplacementShaderBlurrySelectionOutlineLearn.zip and open "scene" scene2. Press play to enter game mo... Read more
An error NullReferenceException shows up, when Inherit Velocity is set t...
Reproduction steps:1. Open the attached project "inheritVelocity_rigidbody.zip";2. Open the scene "test";3. Click on ParticleSystem_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left