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[anim] Center of mass gizmo is on the floor
Mass Center gizmo is on the floor, when it should be close to the hips position. see attached images. repro: - import attached mot... Read more
[VR|SPS|Mac] On Mac in Vertex Lit mode with Single Pass Stereo all geome...
I have a simple scene with four capsules lit by a directional light. In Player settings I chose Mock HMD and Single Pass Stereo. ... Read more
[VR|Mac|SPS] Lights don't work on Legacy Vertex Lit shaders in Forward R...
Using Forward rendering on Mac with Single Pass Stereo, lights fail to illuminate objects that use the Legacy Vertex Lit shader. ... Read more
GUIUtility.ScreenToGUIPoint always returns (0, 0) when used in Update()
To reproduce: 1. Open 'ErrorPOC' project 2. Play scene 3. Click RMB in game view window Expected: Input.mousePosition and ScreenToG... Read more
2017.3 Regression in mesh memory size usage
1. What happened Profiler reports mesh memory size at around 8-9 MBs for the given scene, while other versions (17.1, 17.2, 18.1) ha... Read more
[Android][Vuforia] Video playback stutters on Android devices with Vufor...
Steps to reproduce the issue: 1) Open the latest attached project (957216_video_lag.zip). 2) Build for Android. 3) Run on a device. ... Read more
Ribbon trail of Sub Emitter does not inherit color from spawning particle
Reproduction steps: 1. Open the attached project "testParticles.zip"; 2. Open the "demo scene"; 3. Enter a play mode. Expected res... Read more
[MacOS] Window tabs are glitching on Asset store window resizing with GU...
Window tabs are glitching on Asset store window resizing. To repro: 1. Create a layout with two pane, upper pane with Asset Store... Read more
Performance degradation in large codebases when AddComponent is used
Steps to reproduce: 1. Open attached project 2. Move the plugins folder out of the project 3. Reimport all assets and reload the edi... Read more
Typo in the description of Selection.activeObject
To reproduce: 1. Open a new Unity project 2. Open a new C# script 3. Include UnityEditor 4. Type in Selection.activeObject and look ... Read more
All about bugs
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Latest issues
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