Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.2.0f3
Issue ID
962760
Regression
No
Performance degradation in large codebases when AddComponent is used
Steps to reproduce:
1. Open attached project
2. Move the plugins folder out of the project
3. Reimport all assets and reload the editor
4. Play the test scene notice that without the plugins folder CPU usage goes up to 2.8ms
5. Move the plugins folder back into the project, RELOAD THE EDITOR
6. Play the test scene and notice that with the plugins folder CPU usage goes to 12.9ms
Expected result: the use of AddComponent should not cause performance spikes with a large codebase
Reproduced in: 2018.1.0a3, 2017.3.0b8, 2017.2.0p1, 2017.1.2p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Resolution Note:
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.