Search Issue Tracker
Fixed in Unity 2017.3.0f3
[anim] Center of mass gizmo is on the floor
Mass Center gizmo is on the floor, when it should be close to the hips position.
see attached images.
- import attached motion file or any fbx humanoid motion file
- select "Jog" motion
- open animation previewer > Animation tab
- look at the center of mass gizmo in the animation previewer...
bug: gizmo is on the floor plane.
expected: gizmo should be close to the hips position.
This bug is only present in Version 2017.3
not repro in 2017.2 & 2018.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic indexing a uniform and that uniform is a matrix
- Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMatrix
- Daydream Angular Acceleration is showing incorrect values
- [Presets] New project has 'Missing' presets selected
- Artifacts are placed wrongly when using Bounces in Lighting