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[Terrain] Replace layer option is enabled even when no layer is currentl...
Replace layer option is enabled even when no layer is currently selected Steps to Repro:1. Open attached or create a new project2. H... Read more
Editor exits with return code 0 even with compilation errors when Unity ...
Untiy Editor exits with incorrect return code 0 if there are compilation errors and Editor is launched from the command line in a -b... Read more
UnityEditor.dll introspection fails with AccessDenied exception when loa...
How to reproduce:1. Open user-submitted project in any IDE (UnityEditorAccessDeniedTest.zip)2. Build and run the project3. Observe c... Read more
XML files containing comments included in Standalone Build under Project...
Steps to reproduce:1. Build any project for Windows2. Go to [Build Folder]\ProjectName_Data\Managed and check out the XML files Expe... Read more
[Shaders] Replacement shader works only in the editor
Steps to reproduce:1. Open attached project2. Build & Run3. Observe that color is written out during the depth write pass Expect... Read more
[iOS] Frame rate caps at 30 if system time is moved backwards when appli...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS device.- Notice that application runs at ~60 FPS.3. Mi... Read more
Editor crashes in memcpy when Player Settings preset is selected in the ...
To reproduce: 1. Open the attached project (link in edit)2. Go to Edit -> Project Settings -> Player3. Make a preset of the Pl... Read more
[Terrain] Scene view lags while painting height when brush size is set t...
Scene view lags while painting height when brush size is set to maximum Steps to Repro:1. Open attached or create a new project2. Hi... Read more
Copy keyboard shortcut doesn't work
Steps to reproduce: 1. Create new project2. Log something to console3. Select text (see attached Console.png)4. Copy using keyboard ... Read more
[Terrain] Brush rendering breaks on the edges of terrain when terrain's ...
Brush rendering breaks on the edges of terrain when terrain's height is greater than zero Steps to Repro:1. Open attached or create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open