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Video component volume controls are not working
The video is still audible after enabling mute and setting its volume to zero Steps to Repro1. Open the attached or create a new pro... Read more
[Editor] Scale handle disappears in Game view after increasing the scale...
[Editor] Scale handle disappears in Game view after increasing the scale factor from display settings of the monitor. Steps to Repro... Read more
[Terrain] Gameobject prefab as a tree shows shadow artifacts on zooming out
Gameobject prefab, when painted as a tree on terrain, shows shadow artifacts on zooming out when billboard starts to draw Steps to R... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
[Renderer] Multi-selecting billboard and mesh particles hides the partic...
Repro steps:1. Create a default particle system2. Duplicate the system, and in Renderer change the Render Mode to Mesh3. Select both... Read more
[Linux editor] HDRP Template fails with error spam
-e: the error is:--Assertion failed on expression: 'rng.baseMipLevel < rng.levelCount' -no errors on Windows or OSX with 2018.3.0... Read more
Unity crashes when using C++ dll library to cross compile code to C# and...
How to reproduce:1. Download user's attached project2. In the project open the Scene called "Main"3. Play the Scene and you will see... Read more
[iOS] Empty project build crashes with in PlatformInfoDispatcher.ReportA...
Empty project build crashes with "Thread 1: signal SIGABRT" on iOS devices. Steps to reproduce:1) Create a new project2) Switch plat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation