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FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce:1. Open user attached project2. Build & Run the project with development build checked3. Observe the "NotImpl... Read more
Unable to find a corresponding location while using Partial classes/meth...
Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene2. Open "TestClass.Partial" in VS3. In Line 9 add a Br... Read more
'A tree couldn't be loaded because the prefab is missing' error is throw...
To reproduce:1. Create a new project2. Import attached custom package ("case_1191833.unitypackage")3. Observe Console Expected resul... Read more
SerializedProperty Undo does not work properly when the parent Serialize...
Generating diff of this object for undo because the type tree changed still occurs. I have attached a repro. Open the project. Navig... Read more
[PostProcessing][URP][Built-in Renderer] FPS drop due to PPv2/Universal ...
Reproduction steps:1. Open "1202538" project2. Build & Run for Android3. Notice the FPS in the top left corner of the screen4. T... Read more
UnityEvents using Classes as Paremeters don't fire when used in builds
Steps to reproduce:1. Open the QA-attached project (Link in the edit "Project: (60mb)")2. Run the MainScene in the editor.3. Press t... Read more
[Android] Particles not rendered in the Player on some Android devices w...
How to reproduce:1. Open the “IN-71101” project2. In the Build Settings “Run Device” dropdown, select the desired device3. Add the “... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce:1. Open the attached “IN-72997” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more
[XR][Vulkan] Graphical artifacts appear when Development build, FMOD plu...
Steps to reproduce:1. Open the attached user's project "fmod-rendergraph-bug-master.zip"2. Switch to Android and open "Assets/Scenes... Read more
Error when changing quality settings
Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality" Read more
All about bugs
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Latest issues
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