Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
4
Found in
2022.3.27f1
6000.0.0f1
Issue ID
UUM-71810
Regression
No
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
How to reproduce:
1. Open the attached “IN-72997” project
2. Open the “SampleScene”
3. Select the “Test” GameObject in the Hierarchy
4. In the Inspector, press the “Instantiate Prefab” button
5. Select the “Instantiate Result” GameObject in the Hierarchy
6. Take note of the “Serialized Value” displayed in the Inspector
7. Select the “Instantiate Async Result” GameObject in the Hierarchy
8. Repeat step 6
Expected result: The value of “Serialized Value” is the same for both “Instantiate Result” and “Instantiate Async Result”
Actual result: OnAfterDeserialze is not called on the “Instantiate Async Result” GameObject and the value of its “Serialized Value” is 0
Reproducible in: 2022.3.27f1, 6000.0.0f1
Could not test with: 2021.3.38f1 (InstantiateAsync is not supported)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Note: Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The letter "i" is incorrectly formatted into “İ" when capitalised if the devices Region is set to "Turkish (Turkiye)"
- [VFX] No templates available in Default VFX Graph Templates window
- [VFX] "ArgumentException" error thrown when trying to add/create Curl Noise Node
- Properties of custom visual elements fail to initialize when inside of template that has been renamed
- HDR output fails to render in Player when using Direct3D11 in Exclusive Fullscreen mode
Add comment