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Under Consideration for 2022.3.X



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Issue ID




OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync



How to reproduce:
1. Open the attached “IN-72997” project
2. Open the “SampleScene”
3. Select the “Test” GameObject in the Hierarchy
4. In the Inspector, press the “Instantiate Prefab” button
5. Select the “Instantiate Result” GameObject in the Hierarchy
6. Take note of the “Serialized Value” displayed in the Inspector
7. Select the “Instantiate Async Result” GameObject in the Hierarchy
8. Repeat step 6

Expected result: The value of “Serialized Value” is the same for both “Instantiate Result” and “Instantiate Async Result”
Actual result: OnAfterDeserialze is not called on the “Instantiate Async Result” GameObject and the value of its “Serialized Value” is 0

Reproducible in: 2022.3.27f1, 6000.0.0f1
Could not test with: 2021.3.38f1 (InstantiateAsync is not supported)

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested

Note: Also reproducible in Player

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