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Crash with "EditorUtility_CUSTOM_IsPersistent" when selecting duplicated...
To reproduce: 1. Open my attached project 2. In Project window, select both of the Scriptable objects Expected: editor shows warnin... Read more
[Android] Calls from native Android library via registered callbacks are...
To reproduce: 1. Download and open attached project. 2. Build and run on any android device. 3. Check the logs via ADB logcat. 4. N... Read more
[Android][IL2CPP][.NET 4.6] NotSupportedException raises when applicatio...
To reproduce: 1. Download and open attached "TestUnityIAP.zip" project. 2. Build and run on any Android device. 3. Check device log... Read more
[UWP] Using .NET Standard 2.0 libraries AssemblyConverter fails with Nul...
How to reproduce: 1. Download attached project file and open "Test" Scene 2. Build a Visual Studio solution for the UWP 3. Build the... Read more
Trigger messages are sent when two Static Trigger Colliders collide with...
How to reproduce: 1. Open "ReproProject.zip" 2. Enter "TestScene" scene 3. Enter Play Mode Expected result: Two static trigger game... Read more
Time it takes to create a new project is increasing to unreasonable leve...
Steps to reproduce: 1. Create a new project on an older Unity version (e.g. 5.4) 2. Measure the time taken 3. Create a new project w... Read more
Chrome65 deprecation warning: AudioParam value setter will become equiv...
-e: see title, regression in Chrome, not Unity -repro: --open attached project --run in Chrome65 --NOTICE warning: [Deprecation] A... Read more
Chrome66: Autoplaying audio is muted
-e: see title, scene stays silent, message about changed behaviour being logged in console --regression with Chrome, not Unity -rep... Read more
Strange performance spikes when at least one Rigidbody is present in the...
How to reproduce: 1. Open attached project 2. Open scene boxInstantiation.unity - Make sure the Profiler Window is visible and the... Read more
[Noise] Significant slow down when selecting a system with a large playb...
Repro steps: 1. Open Scene1 from the attached project. 2. Select the particle system, advance the playback time to 800, and deselect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Player hangs when activating another maximized application
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- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
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