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[macOS] A MouseDrag event is called after the final DragExited event whe...
Repro steps:1. Open attached project2. Window -> TestEditorWindow3. Perform a mouse drag and release operation in the window4. Ob... Read more
Oculus Go: when app start from oculus menu, there will be a white screen...
Steps to Reproduce:- Build and run the attached blank project on an Oculus Go. Any blank project will also do.- Quit the app- Launch... Read more
[OSX Editor] During Playmode, the cursor does not unlock for several win...
If the project has cursor lock during play, the user cannot regain control after calling out a window during Playmode.This happens t... Read more
[Android] Audio effect Dissonance Echo Cancellation is not found when ru...
Reproduction steps:1. Download user's project and open in Unity2. In Build Settings choose scenes "HLAPI Demo" and "HLAPI Game World... Read more
[UWP] Asmdef named similarly will be built with the same Project Guid
Example project contains 3 different assembly definition files named "Assembly.A.asmdef", "Assembly.B.asmdef", and "Assemblyyy.C.asm... Read more
Animation loses its state when calling Rebind() after activating the object
Reproduction steps:1. Open the attached project "AnimationRebindBug.zip";2. Open the TestScene1;3. Enter a play mode. Expected resul... Read more
[ShaderGraph] Node previews are missing on opening the shader graph a se...
How to reproduce:1. Create a new LWRP template project2. In the Project Window, right-click -> Create -> Shader -> PBR Grap... Read more
Marshal.PtrToStructrure crashes the Editor if structure has an array field
To reproduce: 1. Open the attached project (marshaltest.zip)2. Open the "Sample Scene" scene3. Enter Play mode Expected: the Editor ... Read more
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...
To reproduce:1. Open the user's attached project2. Play the scene3. Observe the console output Expected result: No exceptions are th... Read more
[Polybrush] Polybrush changes cannot be saved in the prefab
How to reproduce:1. Create a new Unity project2. Import Polybrush Tool to a Unity3. Create Plane in the Scene4. Drag Created Plane t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation