Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.1.0b1
2018.2.3f1
Issue ID
1070949
Regression
Yes
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempting wss:// connection
To reproduce:
1. Open the user's attached project
2. Play the scene
3. Observe the console output
Expected result: No exceptions are thrown, the socket is opened
Actual result: System.Net.WebSockets.WebSocketException is thrown
Reproduced with: 2018.1.0b1, 2018.1.9f1, 2018.2.5f1, 2018.3.0a9
Not reproduced with: 2017.4.9f1, 2018.1.0a7
Regression started in 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment