Search Issue Tracker
Tags are exported but list stays empty
How to reproduce: 1. Create a new project 2. Add some tags to a list 3. Tag game objects with custom created tags 4. Save the scene ... Read more
Regression in Baked Transparency
Geomerics introduced a regression in baked transparency in Enlighten SDK 3.03 Patch 3. The following gfx tests have been disabled: ... Read more
Windows won't go to sleep if Unity is open due to audio stream
Steps to reproduce: 1) open new unity project 2) run CMD as administrator 3) type: powercfg -requests Behavior: FMOD is registering... Read more
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduc... Read more
[OSX] Unity crash when creating a project with -nographics without -batc...
1. Create Unity project via terminal with -nographics -createProject arguments 2. Unity will crash while creating a project Repro w... Read more
[Shuriken] isVisible is not always correct or not updated by ParticleSys...
Steps to reproduce: 1. Download and import attached project. (BallMaze.zip) 2. Load scene: Level_1 3. Press play. 4. Press key 'A' ... Read more
Glossy Reflection Map delivers unexpected/inconsistent results like heav...
Steps to reproduce: 1. Download user's files 2. Open "Build" folder and try opening those Builds on Firefox and Safari -note: If bui... Read more
[WebGL] build fails even on empty new project
-e: see title, worked in beta18 now fails on OSX and Win -repro: --create new empty project (or download the attached one) --start ... Read more
[UNET] Editor does not save Channel changes in Network Manager
Changes are not registered when modifying QoS Type or adding/removing channels in Network Manager 1. Open the attached project 2. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Foldout cannot be bound when Serializable property is used
- Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite
- Shader timeout error in "PathTracingMain" when building the Player via Script using BuildPlayer()
- GameObject does not collide with other GameObjects when the GameObject's Layer is changed in Play Mode
- User is able to Save a Search without a Previous Search selected when 'in' Search Pills are introduced