Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b18
Issue ID
798671
Regression
No
[Shuriken] isVisible is not always correct or not updated by ParticleSystem.Play, depends on camera position
Steps to reproduce:
1. Download and import attached project. (BallMaze.zip)
2. Load scene: Level_1
3. Press play.
4. Press key 'A' multiple times or touch yellow ball on the right.
Expected result: A burst of particles should appear.
Actual result: Particles are invisible.
Note: Sometimes the bug does not reproduce, if so, repeat 3 and 4 steps several times. Moving the ball more to the top right sometimes make the bug disappear.
Note no.2: When camera is originally set to see the particles, the bug seems to disappear, when it was moved away, the bug became more frequent. Bounds might be calculated incorrectly so isVisible is false.
Reproduced on: 5.4.0b19, 5.3.4f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LOD Group Component Meshes do not change when the Scene view is closed
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
Add comment