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Fixed
Fixed in 2021.3.44f1, 2022.3.46f1, 6000.0.13f1, 7000.0.0a1
Votes
0
Found in
2021.3.39f1
2022.3.31f1
2023.2.20f1
6000.0.4f1
Issue ID
UUM-72866
Regression
No
Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite
How to reproduce:
1. Open the attached "LegoSceneRepro" project
2. Open the “Assets/Arts/Lego_Scenes/Day_Scene.unity“
Alternatively:
1. Open the attached "LegoSceneRepro" project
2. Select the “Assets/Sprite/Discord-Logo.asset” asset
Reproducible with: 2021.3.39f1, 2022.3.31f1, 2023.2.20f1, 6000.0.4f1
Reproducible on: macOS 14.5 Sonoma (Intel), Windows 11 (reported by user)
Not reproducible on: No other environment tested
Notes:
- The “Day_Scene“ Scene won’t crash if all the Sprite Renderers that have the “Discord-Logo“ Sprite selected are disabled (the Sprite Renderer on the “Gameplay/Discord.Btn/Discord-Logo“ GameObject needs to be disabled for the mentioned Scene to not crash Unity)
First few lines of stack trace:
0x00007ff7b5b65c73 (Unity) VertexUtility::CopyChannel
0x00007ff7b5b67e8b (Unity) CopyChannels
0x00007ff7b5b5c653 (Unity) VertexData::VertexData
0x00007ff7b5b41932 (Unity) SharedMeshData::SharedMeshData
0x00007ff7b587aef4 (Unity) SpriteRenderData::UnshareData
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Resolution Note (fix version 6000.0.13f1):
A crash in VertexUtility with invalid asset data is fixed.
Fix will be available on Unity 6000.0.13f1 and above
Resolution Note (fix version 2022.3.46f1):
Fix for this issue will be available on Unity 2022.3.46f1 and above
Resolution Note (fix version 2021.3.44f1):
Fix Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite