Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
798973
Regression
Yes
[UNET] Editor does not save Channel changes in Network Manager
Changes are not registered when modifying QoS Type or adding/removing channels in Network Manager
1. Open the attached project
2. Open the available scene
3. In the 'NetworkManager' gameobject, Network Manager component toggle 'Advanced Configuration' on
4. Add 3 new channels to the 'Qos Channels' box
5. Ctrl-S, Save scene
6. Open the scene once again
7. Check the channels
Result: New channels did not get saved and are missing
Workaround: After step 4 create dummy game object in hierarchy to make scene dirty
Regression from 5.2 to 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment