Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
798973
Regression
Yes
[UNET] Editor does not save Channel changes in Network Manager
Changes are not registered when modifying QoS Type or adding/removing channels in Network Manager
1. Open the attached project
2. Open the available scene
3. In the 'NetworkManager' gameobject, Network Manager component toggle 'Advanced Configuration' on
4. Add 3 new channels to the 'Qos Channels' box
5. Ctrl-S, Save scene
6. Open the scene once again
7. Check the channels
Result: New channels did not get saved and are missing
Workaround: After step 4 create dummy game object in hierarchy to make scene dirty
Regression from 5.2 to 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nothing happens when entering a converter ID to target property in the Add Binding window when a converter ID was already added and removed
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- [Linux] Numeric field value stops increasing when cursor reaches the edge of the monitor while dragging
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
Add comment