Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0f4
Issue ID
798973
Regression
Yes
[UNET] Editor does not save Channel changes in Network Manager
Changes are not registered when modifying QoS Type or adding/removing channels in Network Manager
1. Open the attached project
2. Open the available scene
3. In the 'NetworkManager' gameobject, Network Manager component toggle 'Advanced Configuration' on
4. Add 3 new channels to the 'Qos Channels' box
5. Ctrl-S, Save scene
6. Open the scene once again
7. Check the channels
Result: New channels did not get saved and are missing
Workaround: After step 4 create dummy game object in hierarchy to make scene dirty
Regression from 5.2 to 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment