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Won't Fix
Votes
0
Found in
2018.4
2019.4.1f1
2020.2
Issue ID
1262705
Regression
No
Application.isFocused returns true if the standalone player loses focus on launch
How to reproduce:
1. Download user's attached project "InputPlayground.zip"
2. Inside the project folder, go to the Build folder and launch the "InputPlayground" Application
3. After launching it, quickly left-click any other OS window
Expected result: Application.isFocused returns false
Actual result: Application.isFocused returns true
Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (2020.2.X):
This issue is an edge case scenario that does not have a major impact.