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[Android] Rendering a scene with only a skybox in LWRP gives much lower ...
How to reproduce: 1. Open project, uploaded to ownCloud 2. Build and run on Samsung J5 --In Profiler notice, that only ~45 FPS are ... Read more
Assets do not work when they are imported from SketchUp 2019
Steps to reproduce: 1. Open the attached project "Case_1147936" 2. Navigate to Project -> Assets -- Notice the "SketchUp file" Expe... Read more
Build takes more storage space when large sprite sheet is used with a lo...
To reproduce: 1. Open user's attached project ("SpritePackerProblem") 2. Open Build Settings and build "BigSpriteScene" scene into a... Read more
When GameObject with a Button-component on it gets activated, alpha-valu...
How to reproduce: 1. Open attached project 2. Open ReproScene 3. Enter the Play Mode 4. Observe results in the Console Reproducible... Read more
Editor Build Settings 'Build' button is activated before Switch Platform...
Steps to reproduce: (repro.mp4) 1. Make sure that the Editor has additional build support installed (e.g. Android/iOS) 2. Open any p... Read more
[HDRP] Meshes close to the Camera create artifacts around them when in m...
How to reproduce: 1. Open the attached "case_1149723-HDRPMotionBlur.zip" project and open "SampleScene" 2. Enter Play mode 3. Using ... Read more
[iOS] App crashes silently on Devices which have 9.3.5 iOS version when ...
To reproduce: 1. Download attached project "iOS BinaryReader Crash.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for ... Read more
Buttons becomes two times bigger after being pressed when a sprite is ch...
How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. Enter the Play mode 4. Press on the buttons in the Game ... Read more
serializedProperty.objectReferenceInstanceIDValue returns 0 for missing ...
How to reproduce: 1. Open the attached 654560.zip project 2. Go to the Assets folder-> right click in the assets window-> Create-> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes