Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.14f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1151910
Regression
Yes
serializedProperty.objectReferenceInstanceIDValue returns 0 for missing asset references
How to reproduce:
1. Open the attached 654560.zip project
2. Go to the Assets folder-> right click in the assets window-> Create-> ScriptableObjects->and create SpawnManagerScriptableObject
3. Select "Missing" asset
4. Go to the Inspector-> Missing-> Asset and assign new created SpawnManagerScriptableObject "Data"
5. Delete from the Asset folder SpawnManagerScriptableObject "Data"
6. Go to Menu bar-> Reference-> FindReferenceID
7. Go to the Console window and inspect Debug outputs
Expected: The output for objectReferenceInstanceIDValue for missing asset reference should be the object reference instance ID
Actual: The output for objectReferenceInstanceIDValue for missing asset reference is 0
Reproducible with: 2018.3.0a1, 2018.3.14f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not reproducible with: 2017.4.26f1, 2018.2.21f1
Regression found in: 2018.3.0a1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
lsyu
Mar 25, 2021 12:04
Unfortunately, this is still reproducible with 2018.4.31f1