Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.3.14f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1151910
Regression
Yes
serializedProperty.objectReferenceInstanceIDValue returns 0 for missing asset references
How to reproduce:
1. Open the attached 654560.zip project
2. Go to the Assets folder-> right click in the assets window-> Create-> ScriptableObjects->and create SpawnManagerScriptableObject
3. Select "Missing" asset
4. Go to the Inspector-> Missing-> Asset and assign new created SpawnManagerScriptableObject "Data"
5. Delete from the Asset folder SpawnManagerScriptableObject "Data"
6. Go to Menu bar-> Reference-> FindReferenceID
7. Go to the Console window and inspect Debug outputs
Expected: The output for objectReferenceInstanceIDValue for missing asset reference should be the object reference instance ID
Actual: The output for objectReferenceInstanceIDValue for missing asset reference is 0
Reproducible with: 2018.3.0a1, 2018.3.14f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not reproducible with: 2017.4.26f1, 2018.2.21f1
Regression found in: 2018.3.0a1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
lsyu
Mar 25, 2021 12:04
Unfortunately, this is still reproducible with 2018.4.31f1
shubhamswaraj2021
Aug 21, 2020 05:57
good one <a href="https://www.lyricsauto.com">lyricsauto</a>