Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a9
2018.4.0f1
2019.2.0a1
2019.3.0a1
Issue ID
1151099
Regression
No
Editor Build Settings 'Build' button is activated before Switch Platform process is finished
Steps to reproduce: (repro.mp4)
1. Make sure that the Editor has additional build support installed (e.g. Android/iOS)
2. Open any project
3. Open Build Settings
4. Select the installed platform support
5. Press the "Switch Platform" button multiple times
6. Notice that the 'Build' button activates, even though, the button label still states "Switch Platform" and the platform switching progress is not finished
Expected result: Build button should work only after the platform switching progress is completed and the button label is changed from "Switch Platform" to "Build"
Actual result: Build button is activated before the label is changed from "Switch Platform" to "Build" and before the platform switching process is finished
Reproducible with: 2018.3.0a9, 2018.4.0f1, 2019.2.0a14, 2019.3.0a2
Not reproducible with: 2017.4.26f1, 2018.3.0a8
Notes:
- the bug was introduced when the "Switch Platform" button was merged with the "Build" button
- reproducible on Windows, MacOS, Linux
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Add comment