Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1150136
Regression
No
When GameObject with a Button-component on it gets activated, alpha-value on it's CanvasRenderer automatically gets set to 1.0f
How to reproduce:
1. Open attached project
2. Open ReproScene
3. Enter the Play Mode
4. Observe results in the Console
Reproducible with: 2018.4.0f1, 2019.1.1f1, 2019.2.0a14, 2019.3.0a2
Not reproducible with: 2017.4.26f1 because Material.GetTexturePropertyNameIDs() doesn't exist
Actual results: CanvasRenderer automatically gets set to 1.0f
Expected results: it shouldn't get set to 1.0f
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (2019.3.X):
low priority defect and unlikely to be fixed for the moment.