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0
votes
By Design

Surface Shader normal maps are not automatically normalized in fragment ...

Shaders

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Nov 21, 2016

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Version/s: 5.4.2f1

Steps to reproduce:1.Download and open the attached project2.Open scene "CubeNormals"3.Pres play4. Observe spinning cubes with diffe... Read more

0
votes
Fixed

Support for Taiwanese localization

Editor - Other

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Nov 22, 2016

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Version/s:

Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more

0
votes
Fixed

Particle Renderer doesn't render multiple materials

Shuriken

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Nov 20, 2016

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Version/s: 5.5.0b9

How to reproduce:1. Open attached project "case_852817-repro"2. Open "Toon Clouds SNC All Singles" scene3. Observe the Scene view Ex... Read more

1
votes
Fixed

Mono fails to compile script with Generic expression

Scripting

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Nov 03, 2016

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Version/s: 5.5.0b10

Steps to reproduce:1. Open User's attached project with2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensions.c... Read more

0
votes
Fixed

[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...

UI

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Nov 21, 2016

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Version/s: 5.4.3f1

Steps to reproduce:1. Download and open the attached project2. Open scene "Scene"3. Press play4. Observe square animations Expected ... Read more

0
votes
Fixed

UNET isLocalPlayer is always false in OnDestroy

Networking

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Nov 21, 2016

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Version/s: 5.4.3f1

When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more

0
votes
Fixed

Marshal.SizeOf() throws ArgumentException with IL2CPP

IL2CPP

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Nov 18, 2016

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Version/s: 5.4.3f1

Reproduction steps:1) Download and open user's attached project2) Make sure that Android is selected as Platform3) Make sure that Sc... Read more

0
votes
By Design

Unity does not support display scaling on Windows 10

Editor - Other

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Oct 10, 2016

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Version/s: 5.4.1f1

When using Unity with display scaling different from 100%, then it looks a little blurry. Reproduction steps:1. Change display scali... Read more

0
votes
Fixed

[Auto] Changing Directional Mode Not Triggering Baking When Only Precomp...

Progressive Lightmapper

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Nov 22, 2016

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Version/s: 5.6.0a5

Changing Directional Mode in General GI does not trigger baking with auto mode when only precomputed realtime GI is enabled. It work... Read more

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