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Crash on System.Buffer:InternalMemcpy when opening a project that contai...
Reproduction steps:1. Open the attached “repro-project“ Expected result: The project opens successfullyActual result: The Editor cra... Read more
[Physics] Build crashes in UnityEngine.Physics:Simulate_Internal_Injecte...
Steps to reproduce:1. Open the attached user's project "Collision Memory Bug Repro.zip"2. Perform a Windows build3. Open the CMD and... Read more
[Android] Textures glitch when building on some PowerVR GE8320 devices
How to reproduce:1. Open the attached “repro“ project2. Build and Run for Android3. Complete the tutorial race4. Follow the guidelin... Read more
Building crashes and “No known class method for selector 'ringtoneSoundN...
How to reproduce:1. Build the attached “MobileNotificationsTest.zip” project for iOS2. Open the Xcode project3. Go to Menu > Prod... Read more
Error "NullReferenceException" is thrown when making a Prefab from a Cam...
Steps to reproduce:1. Open the “IN-23258” project2. Open the “SampleScene” Scene (Assets → Scenes)3. Select “Camera” GameObject in t... Read more
[BatchMode] Script compilation during Initial Script Refresh fails becau...
Steps to reproduce:1. Open the attached user's project "define-symbols-bug.zip"2. Add the project as a local repository on Github3. ... Read more
[IL2CPP] InvalidCastException is thrown when serializing jagged arrays u...
How to reproduce:1. Open the user’s attached “ErrorDemo” project2. Build and Run the “SampleScene” Scene on Android3. Observe the lo... Read more
Crash on VFXBatchedEffect::AddInstance when opening a project
Reproduction steps:1. Open the attached “repro-project“ Expected result: The project opens successfullyActual result: The Editor cra... Read more
Crash on BaseHierarchyProperty::Next when opened in Safe mode
Reproduction steps:1. Open the attached project “CrashRepro“2. When prompted enter in Safe mode Expected result: Editor opens in Saf... Read more
[HDRP] Decals affect materials even if Receive Decals = off
Repro: 1) Download the project [https://github.com/iM0ve/Automotive] 2) Open CarDemo Scene 3) Enable Bugs->Decal Note: Im making ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field