Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2023.1.0a25
2023.2.0a6
2023.3.0a3
Issue ID
UUM-23165
Regression
No
[HDRP] Decals affect materials even if Receive Decals = off
Repro:
1) Download the project [https://github.com/iM0ve/Automotive]
2) Open CarDemo Scene
3) Enable Bugs->Decal
Note: Im making updates to the project, so for the repro better to check out this exact commit from history:
https://github.com/iM0ve/Automotive/commit/1ee7ff480b6a491979c21f3d3bcaad8d8ebca998
Result: The cars material has Receive decails=off. But the decal still affects normal, smoothness, and emissive. Only the base color works as expected.
Expected: When Receive decals = off, the Decal object does not affect the hood in any way.
Edit: I was told that decal emissive is a limitation, nothing we can do about it. If thats true then the bug is only about Normal and Smoothness affecting the hood.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We will not fix this issue for Unity 6 as we don't have workaround and can't do more work there. For next version we will try torefactor this system.
Resolution Note (2023.3.X):
We will not fix this issue for Unity 6 as we don't have workaround and can't do more work there. For next version we will try torefactor this system.