Search Issue Tracker
Fixed
Fixed in 2021.3.3f1
Votes
0
Found in
2021.3.2f1
Issue ID
UUM-23163
Regression
Yes
Crash on BaseHierarchyProperty::Next when opened in Safe mode
Reproduction steps:
1. Open the attached project “CrashRepro“
2. When prompted enter in Safe mode
Expected result: Editor opens in Safe mode
Actual result: Editor crashes
Reproducible with: 2021.3.2f1
Not reproducible with: 2020.3.43f1, 2021.3.1f1, 2021.3.3f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0.a24
Fixed in: 2021.3.3f1
Reproducible on Windows 10 Home 22H2
First lines of the Stack trace:
{noformat}0x00007ff731a34aa4 (Unity) BaseHierarchyProperty::Next
0x00007ff7301d2596 (Unity) HierarchyProperty_CUSTOM_Next
0x00000186e8e6e04c (Mono JIT Code) (wrapper managed-to-native) UnityEditor.HierarchyProperty:Next (UnityEditor.HierarchyProperty,int[])
0x00000186e8e690cb (Mono JIT Code) UnityEditor.AssetDatabase/<FindEverywhere>d__39`1<T_REF>:MoveNext ()
0x00000186e8e62f5f (Mono JIT Code) UnityEditor.ModeService:ScanModes ()
0x00000186e8e62973 (Mono JIT Code) UnityEditor.ModeService:LoadModes (bool){noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment