Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2022.2.0b3
2023.1.0a4
2023.2.0a1
Issue ID
UUM-23157
Regression
No
Crash on VFXBatchedEffect::AddInstance when opening a project
Reproduction steps:
1. Open the attached “repro-project“
Expected result: The project opens successfully
Actual result: The Editor crashes
Reproducible with: 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.3f1, 2023.1.0a26
Fixed in: 2022.2.0b4, 2023.1.0a5
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007ff6ac83cc1c (Unity) VFXBatchedEffect::AddInstance }}
{{0x00007ff6ac86df0b (Unity) VisualEffect::CreateData }}
{{0x00007ff6ac87cfe8 (Unity) VisualEffect::SetVisualEffectAsset }}
{{0x00007ff6ac86bee4 (Unity) VisualEffect::AwakeFromLoad }}
{{0x00007ff6abff0ddf (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake}}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Resolution Note:
Customer says it doesn't crash in newer beta
Resolution Note (2023.2.X):
Customer says it doesn't crash in newer beta