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[Shadergraph] Changes to the Default Texture property are not updated in...
How to reproduce1. Open the attached Project2. Open the "Texture property Shader" Shadergraph3. Change the default Texture of the "T... Read more
[XR] Occlusion occludes objects even when it doesn't need to in VR
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode3. Select Player (origin)(Clone)4. On the Negate track... Read more
[UWP] Memory leaks on .NET backend when calling Mesh.SetVertices(), Mesh...
Steps to reproduce:1. Download 1042218_repro.zip2. Switch platform to UWP3. In Project Settings set Scripting backend too .NET4. Bui... Read more
[Animation] The blendshape of render is incorrect after re-enabling anim...
To reproduce:1. Open the project2. Run the blendshape scene.3. Click the button "PlayA", "PlayB". check the shape of the box.4. .Dis... Read more
[BuildPipeline] BuildReport "platformName" property is not serialized us...
Steps to reproduce:1) Open the latest attached project.2) Build the project for macOS.3) Observe the console. A message, containing ... Read more
Error of "Could not create asset"is being thrown when importing specific...
To reproduce:1. Open new project;2. Download BBI 3028_Screenshot.png image from below;3. Import it in Unity Editor4. Notice that con... Read more
Building unselected platform from Build Settings window results in incor...
Reproduction steps:1. Open the attached project "BuildFlagFromGUI.zip";2. Open the Build Settings;3. Select another platform than th... Read more
[2018.x] Fatal error when opening project in editor that was created usi...
To reproduce:1. Create a new project from the command line using '-quit -batchmode -createProject newProjectPath -logFile'2. Create ... Read more
Using -nographics causes a command line license activation to fail
Reproduction steps:1. Delete or rename ulf files in /Library/Application Support/Unity2. Execute:/Applications/Unity/Unity.app/Conte... Read more
[Shadergraph] Property node streches each time the Master node is Highli...
How to reproduce:1. Open the attached ownCloud Project2. Open the "Bug Shader" Shadergraph3. Click on the "Normal" Texture property ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open