Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b6
Issue ID
1043699
Regression
No
[Shadergraph] Changes to the Default Texture property are not updated in the material
How to reproduce
1. Open the attached Project
2. Open the "Texture property Shader" Shadergraph
3. Change the default Texture of the "Texture to be updated" property to the "AnalyticsEventTracker icon"
4. Save the Shadergraph
5. Click on the "Texture property material" asset and observe the Inspector
Expected result: the default Texture is properly updated after saving the graph
Actual result: the default Texture stays the same
Reproduced in: 2018.2.0b6, 2018.2.0a4
Couldn't test with: 2018.2.0a3
Note: Tested on Shadergraph version 1.1.9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked GI loaded by LoadScene call with Additive mode is not cleaned up when unloading the Scene
- "Reflection Probe" borders disappear when interacting with the UI in the Inspector and one of the Reflection Probe editing tools is selected during the Baking process
- RenderGraph ContextData buffer leaks in IL2CPP when using Native Leak Detection
- Caret in "Add Default Preset" text field is vertically misaligned in Preset Manager
- Unused separation line is present at the bottom of the create GameObject sub menu when right clicking Scene in the Hierarchy
Add comment