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Hang after unloading game level and async loading main menu scene in add...
There are no reproduction steps. Reproducible with: 2021.3.8f1 (user) Reproducible on: Windows 10 (user machine) Note:- The Dump fil... Read more
[HDRP] Built project screen flickers when using HDRP
Reproduction steps:1. Open the attached project “FlickerRepro”2. Build the project3. Run the built project4. Look at the built proje... Read more
Bake time total is getting truncated
1. Bake any scene2. Capture the bake time total through script3. Notice that bake times are truncated to seconds and don't have mill... Read more
IKEditorManager.Initialize is called when the EditorApplication.hierarch...
Reproduction steps:1. Open the attached project “IKEditorRepro”2. Open the “Assets/SampleScene” scene3. Open Window → Analysis → Pro... Read more
The mouse switches monitors when navigating in the Scene view with a mul...
Steps to reproduce:1. In Windows navigate to Settings > System > Display2. Change the Scale to 125%3. Create a new project4. O... Read more
Play Mode Input Behavior does not function when Update Mode is set to Pr...
How to reproduce:1. Open the attached “repro-project.zip“2. In the Edit → Project Settings → Input System Package change “Update Mod... Read more
[UI Builder] VisualElement height cannot be changed with UI Builder window
Reproduction steps: Create a new project Open a new UI Builder window (Window > UI Toolkit > UI Builder) Add a new VisualEleme... Read more
[Memory Profiler] Capture fails to save when the project name contains c...
Reproduction steps: Create a new Unity Project Install the package “Memory Profiler” Open “Edit/Project Settings/Player”, and change... Read more
[Backport] Material is displayed incorrectly when it uses a Normal Map w...
How to reproduce:1. Open the attached Project "BugReport" with iOS as the Build Target2. Open the Scene "InGame"3. Observe the Game ... Read more
Billboard particles flip on their axis when viewing them from above
How to reproduce:1. Download and open the attached project2. Double-click on "CloudLevel" in the Hierarchy window3. In the game view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS