Search Issue Tracker
Fixed
Fixed in 2021.3.21f1
Votes
4
Found in
2021.3.16f1
Issue ID
UUM-22766
Regression
Yes
[Backport] Material is displayed incorrectly when it uses a Normal Map with a mobile Build Target
How to reproduce:
1. Open the attached Project "BugReport" with iOS as the Build Target
2. Open the Scene "InGame"
3. Observe the Game View
Expected result: the 2 cubes look the same
Actual result: the left cube is lighter
Reproducible with: 2021.2.0b14, 2021.3.16f1
Not reproducible with: 2020.3.44f1, 2021.2.0b13
Fixed in: 2022.2.0a9
Notes:
- Issue does not reproduce with Standalone as the Build Target
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
kyubuns
Jan 20, 2023 01:45
This problem can be fixed by fork URP yourself and APPLY this commit.
https://github.com/Unity-Technologies/Graphics/commit/d5e1860975d956794c7c415f01e73342ff8af600