Search Issue Tracker
Fixed
Fixed in 1.1.0-exp.1
Votes
0
Found in [Package]
1.0.0
Issue ID
PROFB-63
Regression
Yes
[Memory Profiler] Capture fails to save when the project name contains characters such as \ / : * ? " < > |
Reproduction steps:
- Create a new Unity Project
- Install the package “Memory Profiler”
- Open “Edit/Project Settings/Player”, and change the “Product Name” to “Blank_2023-1:Dodgy<>?”
- Open “Window/Analysis/Memory Profiler”
- Enter Play Mode
- From the Memory Profiler window click “Capture New Snapshot”
- Observe the Console window
Expected result: Snapshot capture is created
Actual result: Snapshot is not created (Console errors)
Reproducible with: 1.0.0-pre.3, 1.0.0 (2022.2.0a9, 2022.2.1f1, 2023.1.0a21)
Not Reproducible with: 0.7.1 preview.1 (2020.3.42f1, 2021.3.15f1, 2022.1.24f1), 1.0.0-pre.2 (2022.2.0a9)
Could not test with: 1.0.0-pre.1, 1.0.0-pre.2 (2022.2.0a1 - 2022.2.0a8) (Memory profiler built-in scripts errors)
Reproducible on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment