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[WindowsMR] XRSettings.loadedDeviceName comes back null when in play mode
1. What happened returning XRSettings.loadedDeviceName in play mode will return a null value instead of the SDK listed at the top o... Read more
[Editor] Plugins from older project causes error since Linux 32bit and U...
Since the support for Linux 32bit and Universal stopped, some of the plugins from older project that are set to be compatible with t... Read more
[2D] [Animation] Prefab referencing PSB is missing from scene when impor...
[2D] [Animation] Prefab referencing PSB is missing from scene when imported from another project Steps to Repro: 1. import a PSB f... Read more
Read-only "FBX" file gets corrupted after changing one of its materials ...
Reproduction steps: 1. Create a New Project and import the FBX file 2. Drag FBX into the scene 3. Create a New Animation Clip 4. En... Read more
MenuItem is executed more than once when multiple objects are selected
How to reproduce: 1. Open attached project 2. Open SampleScene 3. In Hierarchy view, make none of object is selected and run "My Tes... Read more
[Perforce] HDRP Volume profile can't be checked out via the Hierarchy In...
How to reproduce: 1. Create a new HDRP project 2. Set it up to use Perforce's version control 3. In the Hierarchy Window create an e... Read more
The Prefab Editing Environment skybox and light data are ignored when en...
How to reproduce: 1. Open the user's project 2. Open Scenes > Bug 3. Select "Cube (1)" and enter Prefab Mode Expected result: Prefa... Read more
[Perforce] Changes to the VFX graph can be made without checking out the...
1. Create a new HDRP Project and add the Visual Effects package to it 2. Set it up to use Perforce's version control 3. In the Proje... Read more
Material.SetConstantBuffer is not utilized when project built
To reproduce: 1. Open user's attached project ("Report") 2. Play the project in the editor -- Cubes are colorful 3. In PlayerSetting... Read more
[Android] Application.Quit and Application.Unload crashes the app on And...
How to reproduce: 1. Open the attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build and run on device 4. Press Q... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP