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Unity crashes when updating HDRP to 3.0.0
To reproduce: 1. Create a new project with an HDRP template2. In the Package Manage window, update HDRP to 3.0.0 Expected: the Edito... Read more
ReadPixels on a Texture2D returns RGBAFloat as 1, 1, 1, 0
Steps to reproduce:1. Open user attached project2. Play the scene3. Observe that console outputs "FEEDBACK FAILING" Expected result:... Read more
When Animation Type is set to Legacy, AnimationClip.empty always returns...
Steps to reproduce:1. Open attached project2. Play "AnimationClipCase" Scene3. Press button "Click to load" in the game view-Animati... Read more
Model importer cannot be scripted to fill in the Avatar for animations w...
Model importer cannot be scripted to fill in the Avatar for animations without errors or manual work. User has to take the extra ste... Read more
Textures do not work with a specific compression format when setting tex...
To reproduce:1. Open attached project2. Open SampleScene3. Select TestScript in the hierarchy4. Notice that size=1024, padding=25. P... Read more
[MacOS Standalone] The behavior of the Resolution Dialog is not consiste...
Reproduction steps: 1. Create a New Project2. Go to "Player Settings" -> "Resolution & Presentation" -> "Display Resolutio... Read more
Very small GameObjects are jittering when attached to a rotating Camera ...
Repro steps:1. Open QA attached project "cameraJitter"2. Enter Play Mode3. Observe the Game View Expected: The cube is moving smooth... Read more
Raycast fails
How to reproduce: 1. Open any (new) project2. Create a Terrain3. Select the Raise/Lower height terrain tool4. Move the mouse over th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask