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[Android] Custom mask effect is not visible on devices with Vivante GC70...
Reproduction steps: 1) Open attached project "MaskVivanteGC7000UL" 2) Build and run on a device Expected result: You should see a s... Read more
[WWW] New WWW object without internet connection doesn't set Error field
Steps to reproduce: 1. Download and open attached project "WWW test.zip" 2. Open scene "Test" and play it 3. Notice output in consol... Read more
Using instancing reduces performance when compared to not using instancing
How to reproduce: 1. Open attached project 2. Open the scene main.unity 3. Open the Profiler window 4. Play the scene - Make a not... Read more
Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reim...
To reproduce 1. Open attached project 2. In the main menu click Assets -> Reimport all Actual behavior: error in the Console: "File... Read more
Custom MenuItem hotkey takes priority over Input Field
Steps to reproduce: 1. Create new empty project 2. Create folder named "Editor" 3. In said folder create C# script named "MenuItems"... Read more
Null reference exception when dragging prefab onto scene of other Unity ...
Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created) 2. From one Unity instance drag a... Read more
[Standalone] Input Field editing functions do not work properly when usi...
How to reproduce: 1. Open attached project 2. Build to Standalone and run 3. Select the Input Field 4. Press CMD + Left Arrow 5. Ty... Read more
Empty app crashes on Android devices when built on Mac in "non-dev" mode...
When deploying an empty scene project to Android (tested on a Galaxy S6), when the deployed apk is launched on the phone it immediat... Read more
Problem with automatic orientation change and physic bodies in 2D on the...
Repro'd on 5.3.4f1. Specifically, what I'm seeing here is that portrait upside down doesn't work. User can set autorotation but wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel
- [Linux Editor Only] Unity crashes on strtol_l when importing a specific .obj file
- The composition string is not cleared and is transferred to another Input Field when the previous Input Field loses focus in the macOS Player
- ShadowCaster2D does not update when using Sprite flipbook animation