Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.2p3
Issue ID
774512
Regression
No
[Standalone] Input Field editing functions do not work properly when using an Apple Wireless Keyboard
How to reproduce:
1. Open attached project
2. Build to Standalone and run
3. Select the Input Field
4. Press CMD + Left Arrow
5. Type in a specific sequence of symbols (for example '12345')
- Note that it comes out backwards (54321) and the cursor remains to the left of the sequence
- Certain functions don't work at all (Fn + Backspace for Delete is detected, but the Input Field does not respond)
- This works fine in the Editor
- Reproduced in Version 5.4.0b10 (d5987c96f84a), Version 5.3.3p3 (1c43f6d3d3c3), Version 5.2.4f1 (98095704e6fe)
- A workaround is to create a script that implements the Delete, Home, End, PgUp, PgDown functionality manually.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment